📌Getting started
Part 1: Understanding the proper UE4 workflow
What to expect from this guide
Hello everybody! Enjoy the guide
Overview video

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The Ultimate Uncomplicated Unreal Engine Guide

Basically, the guide that will help you to be able to build any type of game using UE4. Whether that is a multiplayer shooter game, a singleplayer storytelling game, or a multiplayer racing game. We recommend that all games fundamentally use the development workflow that we cover throughout this Guide.
This entire series will be uploaded in a chronological order, with each unique video covering a specific topic regarding development with Unreal Engine. Each video will also bring you a step closer to becoming a proficient ue4 developer.
When I was new to Unreal Engine I often wondered whether or not I was programming code in the right places, whether or not my code was well optimized, and if my development setup was easy to expand upon in the future? Did I hardcode too much? Am I doing fine? Do I code this in the Game Mode, or on my Player Controller?... ughh, if it works it works right?
Well… yeah, but there is a certain Development Workflow that you can follow which will always be reliable, and which will be easy to expand upon in the future. This guide will teach you that recommended Workflow and covers all recommended basics that will hopefully make a lot of UE4 devs' lives easier.
Basically, this is the guide that I wish I had when I started out with Unreal engine.But even now that I consider myself intermediate to advanced, I would still enjoy this summarized guide which just simply clarifies a lot of processes within ue4 development and takes away a lot of unnecessarily assumed complexities.
Everything covered in this series is fact checked against Epic’s own UE4 documentation and is combined with my own experience of the last 6 years of my use with the Engine to ensure that anything that I share is reliable and functional.
If you have feedback for this guide then you can leave it on our feedback form on our website. https://www.kekdot.com/contact/feedback
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